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LODActor is an instance of an autogenerated StaticMesh Actors by Hierarchical LOD System This is essentially just StaticMeshActor that you can't move or edit, but it contains multiple actors referenceĪ volume that can be added a level in order to remove triangles from source meshes before generating HLOD or merged meshes Implements a light that is created after a lighting build with Lightmass and handles mesh area light influence on dynamic objects.ĭefines level bounds Updates bounding box automatically based on actors transformation changes or holds fixed user defined bounding box Uses only actors where AActor::IsLevelBoundsRelevant() = trueĪLevelScriptActor is the base class for classes generated by ULevelScriptBlueprints. Implements an Actor for exponential height fog. HUD that displays info for the DebugCameraController view.ĭecalActor contains a DecalComponent which can be used to render material modifications on top of existing geometry. An invisible volume used to block other actors.Īctor used to capture the scene for reflection in a box shapeĪ brush that acts as a template for geometry mode modifiers like "Lathe".Ĭamera controller that allows you to fly around a level mostly unrestricted by normal movement rules.
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